Advocates for the Stop Killing Games movement have taken a significant step by establishing two non-governmental organizations (NGOs) aimed at addressing the controversial issue of video game preservation. Ross Scott, a prominent figure in the movement, recently announced these developments in a video on the Accursed Farms YouTube channel, expressing optimism about the future of the campaign.

The two NGOs, one based in Europe and the other in the United States, are intended to facilitate long-term counter lobbying and watchdog actions related to the perceived destruction of video games. Scott emphasized the importance of these organizations, stating, “Let me start off by saying, I think we’re going to win this, namely the problem of publishers destroying video games that you’ve already paid for.” His enthusiasm reflects a growing confidence among supporters regarding the movement’s potential impact.

New NGOs Set to Enhance Advocacy

Scott detailed the objectives behind the establishment of the NGOs, highlighting their roles in lobbying and consumer protection. He noted that these organizations will provide a structured approach to counter lobbying efforts against publishers that allegedly undermine video game ownership. “This will allow us to do long-term counter lobbying on this issue,” he explained, underscoring the potential for coordinated action in response to game shutdowns.

In the past, Scott has taken proactive steps to raise awareness and facilitate reporting on issues affecting gamers, such as organizing a multilingual website for reporting problems related to game destruction. He envisions the new NGOs being instrumental in setting up similar initiatives for future incidents, enhancing the movement’s ability to respond effectively.

Scott also revealed the establishment of a second NGO in the United States, inspired by grassroots political activists who have secured funding to initiate legislative efforts across multiple states. “I did not see that coming,” he remarked. “That we’re having a law drafted on this in the USA before the EU.” This development signals a growing momentum for the movement as it gains traction in both regions.

Future Challenges and Expectations

Despite the positive advancements, Scott remains cautious about the overall impact of these initiatives, particularly in the United States, where he believes the “legal foundation isn’t there” to support the campaign’s core objectives. After two years of advocacy, the movement is poised for a critical juncture, with the European Commission expected to announce details regarding its public hearing and decision timeline by July 2025.

As the movement continues to evolve, Scott’s determination to address the challenges facing video game preservation is clear. He acknowledges the complexity of the journey ahead but maintains a hopeful outlook for the future of gamers and their rights. With two operational NGOs now in place, the Stop Killing Games movement is set to amplify its efforts and potentially reshape the landscape of video game ownership and preservation.