URGENT UPDATE: New revelations about actor Kevin Spacey‘s behavior during the filming of Call of Duty: Advanced Warfare have surfaced, shedding light on the tensions behind the scenes. As the gaming community reflects on the game’s controversial history, director Glen Schofield disclosed that Spacey exhibited “a little weird” behavior on set, leading to awkward moments for the cast and crew.

In a recent interview, Schofield recounted how despite Spacey’s remarkable performance as the game’s antagonist, there were instances that made the filming experience uncomfortable. “He would say things that just weren’t proper. We all had to fake laugh,” Schofield revealed. This insight comes as Spacey’s career continues to be overshadowed by serious allegations of sexual harassment and assault, which emerged only a few years after the game’s release in 2014.

The gaming world is buzzing with reactions, as many remember Spacey’s portrayal of Frank Underwood in Netflix’s House of Cards. While the game introduced iconic moments—such as the infamous “Press F to pay respects”—its association with Spacey now raises questions about legacy and accountability in entertainment.

Schofield emphasized that despite Spacey’s off-screen behavior, his acting brought depth to the character. “When we said action, he was unbelievable,” Schofield stated. However, the director admitted there were challenges, noting Spacey’s struggle with video game culture. “He had a trailer outside that he would go in and he was a little bit more difficult,” he added.

As Sledgehammer Games initially planned to include Spacey’s character in a potential sequel, the fallout from the scandal resulted in Activision rejecting those ideas. “I’m glad we didn’t, because it was like two months before we would have shipped when the scandal broke,” Schofield confirmed, indicating the narrow escape the studio had from potential backlash.

This latest disclosure comes at a time when discussions about accountability in Hollywood and gaming are at the forefront. Fans and industry stakeholders are grappling with the question of how to separate art from the artist, especially in light of recent events surrounding Spacey.

As the gaming industry continues to evolve, the impact of these revelations on Spacey’s legacy and the future of Call of Duty remains to be seen. The community is left pondering: how do we reconcile our enjoyment of the game with the troubling behavior of those involved in its creation?

Stay tuned for more developments on this ongoing story as it unfolds, and share your thoughts on the conversation surrounding accountability in entertainment.